The post-apocalyptic TV series is back to Prime Video, and it's safe to say that fans were agreeably astonished by the quality of its debut season. By illustrating the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it managed to capture various facets of the gamer's experience.
We followed vault-dweller Lucy, striving to act with integrity and learning that the barren landscape made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who starts challenging his organization's leadership and unleashes a lot of havoc in powered exoskeleton; and the Ghoul, a standout performance who has long since lost any moral compass out in the contaminated badlands.
The debut season's ending unveiled crucial details about who helped cause the nuclear war that condemned a population in bomb-proof bunkers for an extended period. It also left numerous mysteries open for the second season – and, this time, hopes are significantly higher.
“We’ll take ‘not terrible’ – let’s get that on a poster,” remarks the show's co-creator.
“Starting the initial season, everyone’s like, ‘Just don't mess it up’,” adds Todd Howard. “We are thrilled with the response to the show, so this time people are arriving with more excitement and different expectations.”
The new season is taking place in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the franchise, even if it was technically flawed at launch.
“It has a desert vibe, a Southwestern essence, that’s so essential to that game,” notes the co-creator. “That dusty, desolate iconic highway feeling of the game is so much fun to translate into the show.”
In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators indicate that it will honor the player’s journey.
The Fallout TV series is praised for its tactile feel – its makers ensured real props and environments were built, mirroring the makeshift nature of the towns in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all standing in front of a blue screen,” observes another of the showrunners. “The key objective of an adaptation, especially of a interactive medium, is to seem like it’s tangible.”
In fact, almost each creature you see on-screen is real, including the infamously terrifying mutated beasts known as Deathclaws. In the show, they are portrayed by puppets, and were reportedly rather intimidating up close.
The Fallout series succeeds because it is crafted by talented film-makers who are also dedicated players, with the help of the game developers behind the video games. This common understanding for the world is evident in the end result.
The second season is launching on a weekly basis rather than as a full-season drop, offering a different experience from the initial release. This format will create a new audience reaction, something the showrunners themselves are looking forward to engage with.
“It's richer, it’s larger in scale, it’s funnier, it has a lot of surprises,” teases the game director. “I can't wait to seeing what people think.”